12.09.2019

Kotor 2 Romance Mira

Knights of the Old Republic II; Mods; Miscellaneous; Mira Romance Mod; Mira Romance Mod. I appreciate the thought as not being able to romance Mira was/is a real letdown but that's some first-time fanfiction level of dialogue. By redwind21, November 2, 2014 in Adult Gaming. Recommended Posts. The only thing I've ever found close to an adult mod would be an enhancement for the romance with Visas, but that is also only for a male exile, alas. You have to set up XP compatibility for KOTOR.exe, then you need to go into the ini file and shut off full.

' My life for yours.' ―Visas Marr, to Meetra SurikVisas Marr was a from the of who lived during the time of the and the that followed in its wake. In, Katarr had been chosen to host a secret, which consequently drew the attention of the., one of the leaders of the, brought devastation to the world, as well as the.

He all organic life on the planet, yet left Marr alive. She was taken aboard his, the, and after she was made his, a was forged between the two. Afterward a servant of the, she traveled with Nihilus beyond the. In, Marr was dispatched into to seek out a and bring its cause before Nihilus.Marr found the center of the phenomenon she sought: a, exiled by the Order before Nihilus's rise to power, who had returned to known space. She ambushed and challenged the exiled Jedi, who defeated Marr.

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Impressed by Surik's abilities and the destiny that she perceived about her, Marr allowed herself to be swayed to the. Forsaking her, Nihilus, she became an informal to Surik, teaching the elder ex-Jedi about the of her.The Miraluka traveled with Surik and aided in her endeavor to save the Jedi Order by locating those who had been absent from the convocation. Later that year, Marr played an instrumental part in resolving the, in which she met her former master in battle, and triumphed. In the process, she overcame the remaining shadows of her past, coming to terms with the destruction of her people. Soon afterward, Surik confronted and the two surviving members of the Triumvirate, and, at, ending the Sith's the Jedi. Shortly before her death at the hands of Surik, Darth Traya prophesied of Marr's return to Katarr and her pivotal role in rebuilding the Jedi Order. ' There are many kinds of hate, and all of them have the call of the dark side in them.'

―Visas Marr, to Meetra SurikIn the year, Visas Marr, a young, was living on her, the Miraluka colony of, when the was chosen to host a secret to discuss the hidden dangers the had recently faced., the, a hero of the, had founded a new and pronounced himself a. He, along with his, had on the and the.In the intervening years since the of the war, the Jedi had been, hunted down one by one. The Miraluka, as a, were innately, and the Jedi had hopes that the intensified energy on Katarr would provide them with a measure of clarity. One of the leaders of the, who possessed an for the Force, was drawn to Katarr by this gathering of those strong within it, from where he lurked beyond the. Unable to ignore this emanating pulse of Force power, he consumed all life on the planet, wiping out the Jedi who had gathered there. Marr alone remained alive to bear witness.Visas awakens aboard the.Miraluka were typically made uneasy by the presence of something untouched by the Force, and when Marr not only saw, but experienced, the obliteration of life through the Force, the pain and shock of the severed connections left her unconscious and near.

Taken aboard Nihilus's ship, she awoke to find that the flesh where her eyes would have been had been removed. Distraught, she sought out the Dark Lord, questioning why she alone had been spared.

Fractured and vulnerable at best, overwhelmed by the dark power surrounding him, Marr allowed Nihilus to take her for his own. In an attempt to make her believe in his cause, Nihilus showed her a vision, forcing her to see in a way that her people never could; sentient beings on other planets, disconnected from the life surrounding them, unable to feel the Force.The vision severely damaged Marr's —which she, as a Miraluka, had to solely rely on, having no physical sight—and she became convinced that all life must die. She came to believe that Nihilus fed upon the ugliness of the galaxy and left silence, and that the removal of this wretchedness was bringing stillness and order to where there once had been chaos. Accepting Nihilus's unspoken invitation, Marr became his apprentice, and was given a meditation chamber, in addition to living quarters—which she called her cell—aboard the Ravager. As Nihilus's, Marr was compelled to do her master's bidding. About one year later, she felt a growing. Perceiving it as a faint echo rippling through the galaxy, she sought out her master to inform him of the phenomenon, only to find that he had felt it as well.

Curious and perhaps uneasy with the discovery, Nihilus demanded to know if Marr was capable of tracing the origin of the anomaly. After confirming the possibility, he sent her to find and bring the source to him. Finding the source. ' Her presence here is a threat to us.

Do not underestimate her or her loyalty.' ―Kreia, to Meetra SurikVisas Marr serving the.Marr's search for the origin of the echoes lead her to, a former in the Mandalorian Wars who had lost her connection to the Force during the war's at. The general alone returned to to answer to the and defend her actions in disobeying them by joining Revan in his crusade against the threat. As a result, she was exiled from the Jedi Order. After roaming the Outer Rim for nearly a decade, Surik had returned to Republic space and was being hunted by who believed her to be the last Jedi Knight.

In an effort to save the Jedi Order, Surik set out on a mission to find the that had not been present at the conclave on Katarr. During her journey, Surik experienced a burgeoning reconnection to the Force and any subsequent decisions she made sent tremors throughout the Force, thus allowing Marr to find her. This section of the article assumes 100% game completion and that the player chooses only ' options when available during the course of. Alternate stories are noted in the ' section.

Romance

Note: The events in this section may or may not have been confirmed as within the continuity.Marr infiltrated Surik's, the, incapacitated the crew, and Surik in —only to be defeated, wounded, and have her broken. Convinced of Surik's superior strength, Marr yielded and begged Surik to end her life, for the alternative was death by her master's hand for her failure. When Surik refused, Marr pledged her life to her, seemingly abandoning Nihilus before losing consciousness. Surik then took the unconscious woman to the ship's medical bay. This act of mercy was met by surprise from Surik's companion, the of the Ebon Hawk, who was uneasy in the presence of powerful Force users, as the Miraluka were known to be. He also expressed his amazement at seeing a Miraluka, saying that he had heard of Miraluka Jedi, but never Sith, further speculating that he was unsure as to how to go about killing one. The idea of killing Marr was met by incredulity on the part of Surik, who voiced her regret for having hurt the Miraluka during their.

Rand reassured her that Marr's injuries would heal, noticing that even though some of her wounds were severe, she looked like she had suffered from many more in the past.Visas comes to terms with her grief.While Rand grudgingly accepted Marr, Surik's informal master, met her arrival with barely concealed contempt. She was of the opinion that the Miraluka's ability to see through the Force was wasted on her people and that she should be considered a servant. Furthermore, Kreia felt it necessary to remind Surik that the Sith were often betrayed by their own apprentices and that even though Marr had pledged herself to Surik, she was to other masters, thus insinuating that Marr's loyalty would always be suspect. Wary of Kreia's attitude towards Marr, Surik nonetheless sought her advice regarding the change Marr had brought about in her eyesight during their clash.

While Kreia explained this alteration of Surik's perception was nothing that hadn't already been present, the elder woman had nothing but utter disdain for the forceful and 'crude methods' that were the mark of the Sith.Marr's first genuine encounter with Surik left her disquieted. Unused to the mercy shown by Surik not only toward her, but others as well, Marr believed that this type of action would weaken Surik for the enemies she had to face in the near future.

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Kotor 2 Romance Miracle

Nevertheless, impressed by Surik's skills, Marr rediscovered hope and came to consider that the universe was perhaps not as her master had shown her, and that, with her help, Surik would be able to stop him. The fact that her master neither understood nor saw Surik as she did was of some comfort to her. However, Marr cautioned Surik that she would need to understand why this was so if Surik was to have a chance of defeating Nihilus. She refused to guide Surik to him untested and without her potential realized, as Marr felt the Jedi was not yet ready to face such a threat. She foresaw that Surik and Nihilus would meet in the near future, however. Journeys with Meetra Surik.

Kotor 2 romance mira vista

' but please, do not harm her do not what you did to me I beg you.' ―Visas Marr, to Darth Nihilus, during a confrontation on the RavagerVisas Marr during her travel with Meetra Surik.From that moment, Marr devoted herself to the and to the search for the remaining Jedi Masters. Her admiration for Surik continued to grow, and from her Surik would learn to see through the Force as a Miraluka could.

Kotor 2 Visas Romance Guide

When the time came for Surik to finally confront Marr's former master aboard his, the, following on the planet, Marr refused to be left behind, intuiting that her presence would be essential in vanquishing Nihilus. Likewise, who had been traveling with Surik in order to gather the scattered Mandalorian, insisted that he and his lead the charge into battle, claiming that his warriors were the most capable for the task.Arriving on the ruined ship, Mandalore announced that he would be accompanying Marr and Surik to the bridge, asserting that he didn't trust Surik to complete the mission. However, his low opinion of Surik's capabilities was not so much directed towards her specifically, as it was a general belief that anyone who was not a Mandalorian was ineffective. As they made their way to the bridge, Marr, with Surik's blessing, took the time to visit her meditation chamber on the vessel one last time, finally coming to terms with the destruction of Katarr. Her new-found strength would see Marr through the trial ahead, not for vengeance but for the sake of all life. In a final test of allegiance, Marr confronted Darth Nihilus with her fate resting solely on Surik, who gave her the chance to stand up to the one who had wounded her.

As they were taken aback by the Sith Lord's powers, Nihilus stunned Surik and Marr offered her life in exchange for sparing her. This show of devotion distracted Nihilus long enough for Surik to recover. Surik realized that Marr was a link between Nihilus and the power bound within the Ravager. Struggling as she was with the weight of that power, Marr exploited the bond to her former master and blocked his connection to the Force, momentarily stunning him. Together, Mandalore, Marr, and Surik were able to defeat Nihilus. Before they could make haste to flee the destruction of the ship, Marr felt compelled to behold what lay beneath in order to sever the last remaining bond between them.Soon after the death of Darth Nihilus, Surik confronted and the last two leaders of the Sith Triumvirate, and Surik's former teacher, Kreia, who had re-assumed the title of Darth Traya. This last struggle took place at the Triumvirate's headquarters, the ancient, located within the depths of Malachor V's craggy surface.

This final battle brought about the end of the that the Jedi had faced since the end of the Jedi Civil War, and Marr would play a role in the subsequent restoration of the Jedi Order. Furthermore, according to Darth Traya's final predictions shortly before her death, Marr returned to her homeworld and, looking upon its surface, finally saw what she was meant to see. Assumption ends here. Personality and traitsVisas with her eye sockets undamagedThe Miraluka were acknowledged as individuals strongly committed to their chosen course of action, as was evidenced by Marr's dedication to help Meetra Surik in stopping her former master. Nevertheless, the trauma of seeing her world die through the Force left Marr shattered and vulnerable, her Force Sight damaged. Darth Nihilus took advantage of this and twisted her psyche until she became utterly subservient and hopeless, disconnected from herself and life, a mere shell of a being.Marr's defeat at the hands of Surik proved to be the catalyst that allowed her to break Nihilus's hold over her and restore her own free will.

She confessed to Surik that the very fact that Surik's nature had eluded her master gave her hope that he could be defeated. The search for the Jedi Masters reestablished Marr's connection to life and believing Surik responsible for this, she vowed to protect her. Although she never quite lost her servile attitude, Marr's journey with Surik allowed her to gain the confidence and self-respect that ultimately severed the final bond to her former master and enabled her to rediscover herself. Powers and abilitiesVisas attacking anLike all of her species, the Miraluka, Marr was born physically blind and instead relied on to see the physical world, which included the ability to see through walls.

Though this was a characteristic of the Miraluka, it was not species restrictive and Marr would later teach its use to Meetra Surik. Her was highly developed, as was evidenced by her detection of Surik, from across the galaxy, during her time as apprentice to Darth Nihilus. The depth of her Force-sensitivity granted Marr the ability to manipulate the Force to move or control the direction of objects through space. This was commonly known as the 'Jedi's object movement power,' also referred to as.

The use of this talent included pulling and pushing objects with minimal effort. In addition, she may also have been a practitioner of, as she was able to 'see' the eventual showdown between her first and her final master.Furthermore, Marr was highly skilled in the use of what were considered to be powers, such as grasping and choking enemies, as well as unleashing. Her connection to the dark side gave her the use of Dark Healing, an ability that fueled regenerative processes by draining the life force of another. Marr's return to the light side following her defeat at the hands of Meetra Surik allowed her to continue training as a. Because of her training as a Jedi Sentinel, she was later given a yellow-bladed lightsaber by Surik, which served to extend her knowledge of lightsaber combat. Behind the scenesVisas Marr first appeared as a playable character in the computer and video game, in which she was voiced by American actress. One of her co-creators was concept artist.

Marr's story and background was later elaborated in the six-page comic ', which was featured in, and the. In addition, the Jedi Sentinel miniature in 's miniatures set resembles Visas Marr. A second miniature, this one explicitly labeled as being Marr, was released in the set.At one point, there was some confusion as to Marr's actions aboard the Ravager and her involvement in the death of Darth Nihilus., written as an historical account, claimed that it was unclear as to whether Marr had killed Nihilus, moreover implying that Nihilus may have in fact killed her.

The matter appeared to be settled in Knights of the Old Republic Campaign Guide, where it was stated that Marr led Surik to her former master and that afterward she was pivotal in the restoration of the Jedi Order. In addition, the player had the option to convince Marr to sacrifice herself for the purpose of weakening Nihilus, but only if Marr was equipped with standard clothes and wielded a melee weapon or a lightsaber.Concept art of Visas MarrThe game mechanics of Knights of the Old Republic II enabled a player to choose to play either a light side or dark side character. Depending on the chosen path, the dialog choices between the player and the companions was altered, in addition to the monologues of the companions themselves. Furthermore, the alignment choices led to a change in the side quests available to the player, as well as certain action sequences of the game. An example of gameplay changes with regards to Visas Marr was if Surik chose the path of the dark side; Marr slowly forgot about Katarr and instead gained an unstoppable vengeance against anyone that had ever hurt her physically or emotionally. Additionally, Marr's experience in her meditation chamber aboard the Ravager was altered. If Surik followed the light path, Marr heard whispers; if Surik followed the dark side path, Marr heard screams.In order for the player to gain a prestige class—the equivalent of a Jedi Master—in Knights of the Old Republic II, the functions of game mechanics required Marr to become a companion of Surik as a prerequisite.

Furthermore, Marr was one of two females who would refuse to dance for the in the player quest 'Vogga's Dancers.' The other female was Kreia. There was also an item called 'Visas Marr's lightsaber' that could have been obtained by using a cheat code, however, it was unclear as to whether this was the same lightsaber Marr carried when she first infiltrated the Ebon Hawk. This item was a slightly more efficient -bladed lightsaber with no special features other than Marr's name on it. ' From the moment I heard your voice across the galaxy, I have longed for you—When I heard it, I loved you more than my own life.

And I wanted you to be here with me, for as long as you will let me love you.' ―Visas Marr, to a male Jedi ExileThe publication of established the of Meetra Surik as being of the female sex. As a result of game mechanics, a player had the option to play as either a male or female character. If the player chose a male character, Marr, along with the male-player-only character, was intended to be one of two romantic interests that could be chosen.

Technically, however, it was not possible to have a romance with either one. Unlike the first game, there wasn't a dialog-driven romance progression. Much of the romance was alluded to in the form of conversations between characters and cutscenes. It was only toward the end of the game that Marr confessed her love for the male Surik as long as he had gained enough influence with her, although the player character did not have the option of returning those feelings.Marr and Brianna viewed themselves as rivals for the affections of Surik. They had a cutscene together in which Brianna jealously confronted Marr, claiming that she would only bring him harm. Marr's response was to state that she only wanted to protect Surik and that Brianna was aware of this s.

KOTOR 2 Influence GuideWarning! For those very select few on you who have not played the game through yet, there are SPOILERS ahead. Click to expand.Atton is one of the easiest, you can have full influence with him before you even get to Nar Shadaa to trigger his quest.I turn them to Jedi in this order:. Visas - Dantooine. Bao-Dur - Dantooine. Disciple - Dantooine.

Atton - Nar Shadaa. Mira - Nar ShadaaVisas first. Just go to Dantooine after Telos, if you have enough LS or DS points you'll have seen the mini-movie where she's being sent to find you. Get off the ship (better to do it without a lightsaber equipped, if you've managed to get one by then) and chat with the greeter, then turn right around and go back inside. Defeat her, and you can start getting influence points with her immediately.Bao-Dur I can usually turn after the crystal caves are done, Disciple before we even leave the room you find him in (the guy is ridiculously easy).As soon as Dantooine is done, go to Nar Shadda and head down to the refugee quarter to trigger Atton's quest. I can always turn him right there, but If you don't have enough influence with him by then, you can pick up a bit more while you're down there.

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By the time you head back up, he's good to go.For Mira, send her to GoTo's yacht for full advantage, that way you can talk to her while you're escaping. I usually send Mira and Kreia to the yacht, but sometimes Kreia and Atton if I've been able to level him up enough first. You need someone with mine skills, if you want to pick up close to 100 deadly frag mines, that is. If Atton's not up to par, you just keep wasting medpacks and healing powers on him. It's better to have Mira and a good suit of armor. Later when you're back on the Ebon Hawk, get Mira to spill her whole story and go for a walk to trigger her quest.Same story if you're DS and get the Wookiee. You can't make him a Jedi, of course, but you can break him and get the strength lesson just as quickly as Mira can be made a Jedi.You can leave Nar Shadaa with all companions fully Jedified.

This makes it much easier to do the Sith tomb on Dxun. First time through I didn't have enough Jedi or medpacks, and I had to back up because I couldn't get through it. Mira is more useful to me as a shooter, and she can replace Atton as the stealh/mine expert, so I really could care less if she goes Jedi. It's XP, though.It's easier to get them all that quickly if you're playing LS, but Atton is easy either way. Plus, if you take him DS, give him Force Lightning and build him a killer lightsaber, he's an unbeatable monster.

My biggest challenge was turning Disciple to the dark side. I did it once.

You have to do dark side acts and then explain the logic behind them in a way that he will not be able to dispute. It's not too tricky - he's still wet behind the ears and impressionable. You just have to choose your words carefully.