Skyrim Recharge Soul Gem
Credits and distribution permission. Other user's assets Some assets in this file belong to other authors. 3.0.0 - Added soft requirement of USLEEP (soft requirement meaning: USLEEP is not a master of 'Acquisitive Soul Gems.esp', but is nevertheless required by ASG). The new script is built off the USLEEP patch for Black gems, and any fixes to that USLEEP script in the future, will be incorporated into ASG if applicable.Patches for other mods that modify soul trap spells should no longer be necessary, as the ASG.esp now only modifies two GMST forms, and nothing else.
Yes, it will collect a soul if it's possible to do so. If you have the space you'll get it. The other two mods both require you have exactly the right size gem empty and available. It also fixes the stacking/sorting problem. You can suppress some messages as well. Only downside is that it's a bit slower than acquisitive. Using Soul Gems. To recharge a weapon using a charged Soul Gem, simply double-click on the gem to be used in the process. This destroys the Soul Gem and transfers the energy to the weapon. Note: Azura's Star is a soul gem that you can use to recharge items or enchant items and can never be destroyed. Using Varla Stones. These may be found in.
Nov 23, 2011 NOTE: You can only fill Black Soul Gems and The Black Star with human souls. This includes Argonians, Khajiits and Orcs. For all other soul gems (petty, lesser, common, greater, grand and Azura's.
Provided another mod uses magicSoulTrapFXScript in the usual way, even for new soul trap spells or effects, it is compatible.A limitation where if two enemies died at exactly the same time, only one could be soul-trapped, has been removed.2.5.6 - Smoothed out a few edits introduced by USKP over the past few releases.2.5.5 - Another compatibility update for the Unofficial Skyrim Patch. USKP 2.0.1 added a fix for The Black Star and black soul gems, so they only hold black souls like they're supposed to. ASG already did this so there is no functional change between 2.5.4 and 2.5.5, but USKP also did some other stuff that ASG needs to account for.2.5.4 - Fixed message doubling when using Soul Stealer.Improved compatibility a bit by changing the name of the script. So, instead of soul trap breaking when there is a conflict, ASG just won't work (but soul trap still should). In essence, I have traded one kind of post in the comment thread for another:-)2.5.3 - Added notifications of the size of the soul captured.2.5.2 - Scripting improvements.
No functional change from 2.5.1.2.5.1 - Compatibility update for Unofficial Skyrim Patch.2.4 - Fixed Soul Tear.2.3 - Minor fixes.2.2 - Added Soul Tear shout. Versions after this point require Dawnguard is installed.2.1.1 - Compatibility update for Unofficial Skyrim Patch.2.1 - Fixed issue with Soul Stealer perk not using the correct logic.2.0 - Added additional functionality for checking gem size when filling a soul, similar to Smart Souls by shadeMe.1.0 - Initial release. STOP USING THIS MODUSE ONE OF THESE INSTEAD - THEY ALL DO WHAT THIS MOD DOES, BETTER:- bluedanieru (me)Mysticism - The Lost Art adds spells and powers to Skyrim with a view to partially restoring the 'Mysticism' school of magic from Oblivion, Morrowind, etc.It includes the Soul Harvester ability:.
Soul Harvester allows you to more intelligently trap souls into soul gems, helping you to avoid accidentally trapping a soul into a soul gem which is too large for it, effectively wasting that gem. If you are familiar with 'Smart Souls' or 'Acquisitive Souls Gems', this feature is very similar - and, once you train your Conjuration skill enough, it is the same as having one of those mods installed. A Conjuration skill of 20 will allow you to tell if you don't have a matching soul gem for a soul you are trying to trap, as soon as you cast the spell and before you finish off the target and capture the soul. This gives you a chance to let the effect expire on the target, or drop the larger gems you don't want to waste by capturing the soul, or even acquire a matching soul gem somehow.Importantly, note that you can enable the full Smart Souls functionality immediately in the MCM, if you don't want to screw around with the leveling.Finally, Soul Harvester does one more thing: it fixes the bug where a partially-filled Soul Gem can be 'emptied out' by dropping it into the world (and, that partially-filled gems don't correctly stack). With Soul Harvester, if you capture a soul into too large a gem, there is no getting it back out. This was done to make the ranks actually worthwhile.If you don't like the removal of this bug/exploit, again remember that you can just enable the Smart Souls functionality from the MCM, which removes the need to use the exploit in the first place.- shademeThis mod knocks some sense into the souls of the various denizens of Skyrim, keeping them from entering soul gems that aren't of the same level/quality as they are. Also displays the quality of the soul being captured.
And prevents black soul gems from providing refuge to white souls.- eyeonusThis mod is based on ACQUISITIVE SOUL GEMS In fact, it's almost the same mod. Just like with that one, this mod makes it so you never trap anything less than the maximum size soul a Soul Gem can handle.' Almost the same mod? What's the difference?'
, you say?-ASGM now has localization, which means that the mod is in your language, not just English.Supported languages are Czech, English, French, German, Italian, Japanese, Polish, Russian, and Spanish.Still not convinced? What it does:Acquisitive Soul Gems changes the way soul-trapping works in Skyrim so that you'll never 'waste' a soul gem again, such as by trapping a petty soul into a grand gem, or a common soul into a greater gem, etc. With this mod, petty souls only go into petty gems, lesser souls only go into lesser gems, and so on. If you try to trap a soul, but you don't have any gems of the right size, you'll just fail to trap the soul.
So for example, if you try to trap a common soul, but you only have an empty greater gem, then when that creature dies its soul will escape rather than partially fill the greater gem like it normally would in Skyrim.It also changes black gems, including the Black Star, so that they only hold black (i.e. Human and elf) souls, not the souls of creatures.
This is how it's indicated to work in in-game texts, and how it worked in Skyrim's predecessor, Oblivion.It does not change the way Azura's Star works, and you can fill that with any size soul you want. I made this exception because a very common use of Azura's Star is for recharging weapons without caring what the size of the soul is, and it's hard really to waste a reusable gem anyway. (Although, allow me to plug here another mod of mine, which handles weapon recharging a bit differently and which you may like if, like me, you find tedious constantly trapping and using souls to power your Dwarven War Axe of Flames.)Finally, there is a bug in Skyrim that when you drop a soul gem on the ground, or place it in a container, it can lose its charge.
Skyrim Recharge Soul Gem Code
This mod fixes that too. (As of 3.0.0, technically USLEEP.esp is fixing this now.)Installation:Place the contents of the archive in your Skyrim/Data directory. Works with Nexus Mod Manager.To uninstall, make sure you don't have any soul trap spells active, save the game, then remove the files.Compatibility:As of 3.0.0, patches for other mods that modify soul trap spells should no longer be necessary, as the 'Acquisitive Soul Gems.esp' now only modifies two GMST forms, and nothing else. Provided another mod uses magicSoulTrapFXScript in the usual way, even for new soul trap spells or effects, it is compatible.As this version duplicates and expands upon the functionality of Smart Souls (without requiring SKSE), it should not be used in conjunction with it.