Max Payne First Person Mod
Included is the source files for my FPS mod (you have to compile them yourself, don't worry I included an auto-compiler) and the source files to get Max Payne KungFu 3 in first person (again, you have to compile yourself, btw that fighting is epic in 1p!) to use the Kung Fu 3 FPS mod you have to download the mod and read the instructions first. So far i've played all of part one and have no complaints but one. A few times in the game you shot through a first person view through a scope of some sort. Has any one noticed that the controls.
Today we are talking to Dan Taylor, a professional level designer who has in the past worked for Eidos, Square Enix, Ubisoft, Rockstar (among others) on games such as Medal of Honor Heroes 2, Hitman: Sniper, or Shadow of the Tomb Raider. Dan - who started out as a modder for Morrowind, Skyrim, and Fallout New Vegas - has close to two decades of experience in the video game industry under his belt and his talk on Ten Principles for Good Level Design at the Game Developer's Conference 2013 is cu.
So far i've played all of part one and have no complaints but one. A few times in the game you shot through a first person view through a scope of some sort. Has any one noticed that the controls for that view are very flawed. The aiming is switched to the left stick instead of the right. It isnt the biggest problem in the world when it is part of a sequence in which you can't move but when you pick up a gun that has say a red dot its all messed up. When you move forward you also aim up or down (depending on inverted) and the right stick is completely left out. I realize that game companies do pay attention to forums like these so we need to bring this to attention so this can hopefully be patched.
First Person Mod Gta Sa
Other than that great game.