Mount And Blade Noble Prisoners
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Besides selling them to slaver 'merchants' in taverns, you can offer your prisoners to join your army when making camp. Be aware that doing so will cause a hit to your army's morale, regardless of whether any of them will join your party or not. You can also let them go at any time from the party menu, as they slow your party down quite a bit, and the task of tracking down a slaver provides little gain for a lot of work.If you capture an enemy lord (They are never killed in battle, but often escape instead of being captured after their force is destroyed), you may let him go and receive a relationship boost, or take them prisoner. Eventually their kingdom will offer you a ransom, however they will likely escape before that happens, unless you put them in a town or castle jail you own. Ransom offers for lords go well into thousands.
Mount And Blade Prisoner Lord
Oct 08, 2012 This video shows how to rescue - by force - a prisoner in Mount & Blade: Warbands (assuming you aren't at war with the faction that holds the castle) The quality is a little poor because I.
Mount And Blade Noble Prisoners 2
Refusing a ransom offer provides the obvious benefit of keeping an enemy lord out of play, but makes you appear less chivalrous.
Originally posted by Cuki:o.o ransom broker in shariz won't purchase a lord i just captured in battle, only normal soldiers.Lords can only be ransomed by their Faction. You will get a notice from the Faction with an offer, generally several thousand gold.It is worth capturing Lords, besides for their ransom money. Taking a Lord off the battlefield severely cripples a factions capabilities.
- For Mount & Blade: Warband on the PC, a GameFAQs message board topic titled 'How do you pay a ransom to free a noble?'
- How long did you grind before you start your own faction? 100 troops in army, 20 R2R, 400+ Renown, usually around lvl15 or so (normal build at that point is something like 7 STR, 18CHA, with the rest somehow split between AGI/INT depending on my weapon and play-style choices, not unusual for it to be all INT).
The fewer lords it has, the fewer armies it can field.Some lords will also not like being set free. You can tell by what they say to you when you capture them. If they're haughty or insulting, you won't gain any faction with them if you set them free.
If they seem honorable and compliant, then you will get a positive faction hit with them if you set them free. Basically - Always capture the rude and nasty Lords and set the nice and honorable ones free. That's the best balance.If you get a Castle or Town, go ahead and upgrade its prison and then stick your captured Lords there. They have less of a chance of escaping an upgraded prison than they do when they are in your prisoner train.